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Matt Moseman

Product Development, Ring Brothers

Matt Moseman is responsible for aiding the growth of product development at Ringbrothers. He does this by utilizing the latest manufacturing processes, materials, and the talented team of individuals at or working with Ringbrothers. While his background is New Product Development, he found himself building a manufacturing facility along with a great team at Ringbrothers. All of this to gain control of product quality, timeline, and cost, while building the capabilities to grow new products faster. Now aligned with partners like; Solidworks, Camworks, Microsoft, and most recently Formlabs, it is exciting to see what 2018 will bring.

 

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Sarah Lynn Reynolds

Designer, Hasbro

Sarah Lynn Reynolds is a freelance 3D artist who creates toys for iconic brands like Star Wars, Marvel, Disney Princesses, and many others. Before she began her career as an in house sculptor for Hasbro she graduated from Ringling College of Art and Design with a BFA in Game Art. She has had work featured at Game Developers Conference as well as by Epic Games.

 

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Jon Bruner

Director, Digital Factory at Formlabs

Jon Bruner is a journalist and programmer who runs the Digital Factory program at Formlabs. Before joining Formlabs, he oversaw O'Reilly's publications on data, artificial intelligence, hardware, the Internet of Things, manufacturing, and electronics, and was program chair, along with Joi Ito, of the O'Reilly Solid conference, focused on the intersection between software and the physical world.

He was previously data editor at Forbes Magazine, where he combined writing and programming to approach a broad variety of subjects, from the operation of the Columbia River's dams to migration within the United States. He studied mathematics and economics at the University of Chicago and lives in San Francisco, where he can occasionally be found at the console of a pipe organ.

 

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Lev Markov

Snap Inc, Spectacles Team

Lev is a generalist engineer on Snap Inc's Spectacles team. He contributes to prototyping, equipment maintenance/calibration, failure analysis, and collaborates with many engineering groups. Lev studied Physics at Rutgers University and his background is in the semiconductor and nanotech industries.

 

 

 

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Paul Gaboury

Product Development Manager, Pixologic

Paul is Pixologic’s in-house ZBrush expert. He is responsible for developing and enhancing the digital sculpting pipelines at multiple area studios, working with artists ranging from feature animators to toy designers. As part of the Pixologic team, Paul travels to various studios and schools, giving live demos and offering educational and artistic support.

 

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Aaron Sims

Founder & CEO, Aaron Sims Creative

Aaron Sims, the visual creator behind some of this generation’s most unforgettable cinema creatures, began his career over two decades ago as a special effects makeup artist. His pioneering techniques in the world of visual effects influenced the face of character and creature design in Film, Television, Games, Previs, and VFX early on in their application. Aaron Sims Creative was formed in order to bring together a wide range of the world’s most talented concept and visual effects artists and create memorable characters, creatures, VFX, costumes, and key scenes. His unparalleled skill and dedication to consistently creating stunning content for all platforms of visual entertainment has made ASC a premiere entertainment studio.

 

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Ehren Bienert

Senior Sculptor, Blizzard Entertainment

Ehren was traditionally trained as a sculptor and oil painter at the Pennsylvania Academy of Fine Art. Upon graduation he was offered employment as a sculptor at the McFarlane Toy studio in NJ where he spent the first 6 years of my career sculpting in wax. Upon being laid off due to the declining economy Ehren saw the perfect opportunity to update his portfolio with digital work. He began sculpting in ZBrush and never looked back. During a second tour of duty with McFarlane toys Ehren began experimenting with rapid prototyping and slowly learned his way around a multitude of 3D printers ranging from cheap FDM's to 100k$ polyjet machines. After working briefly for a smaller studio where Ehren ran and maintained a $70k printer every day for over a year, he was finally hired at Blizzard where my relationship with a Formlabs Form2 printer began. He uses one every day at Blizzard and now is Form 2 owner himself. He uses it for a multitude of projects ranging from large ¼ scale statues for collectibles companies, to my small personal fine art projects. He couldn't imagine my professional career without one at this point.

 

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Tracy Hazzard

Hazz Design

As Ghost Designer & Product Strategist for Hazz Design, Tracy has designed, developed and sourced 250+ consumer products you buy at retail everyday. Since graduating from Rhode Island School of Design 25 years ago, she has been cutting, cleaning and creating for companies of all sizes, pushing them to rethink their brands and products to design in market success and build high revenue and asset valuations. In addition to being an Inc. Innovation Columnist and featured in Wired and the Harvard Business Review, Tracy co-hosts the podcast, WTFFF?! 3D Printing: the 3D Start Point for disruptive technology, which just reached 500 episodes.

 

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Lance Winkel

Senior Lecturer, USC

Lance Winkel is a Senior Lecturer at the USC Viterbi School of Engineering where he teaches 3D Design and Prototyping and oversees the Information Technology Program’s 3D Computer Graphics and Modeling curriculum. Before coming to USC he worked as a 3D Generalists and Previs Artist for commercial productions at Image G and served as Director of Shorts Film Programming at the Newport Beach Film Festival. He is also a photographer, an illustrator, and an award winning short filmmaker. A graduate of the California Institute of the Arts, his animated MFA thesis was the first film made at CalArts using Maya. When not teaching or consulting he is a consummate creative tinkerer and designer. His current projects incorporate 3D design, 3D printing, character rigging, and microcontroller integration with kit bashing, casting, and other traditionalist model-making techniques for functional prop creation and automated and illuminated miniature scenic landscape design. Lance is a regular presenter at annual SIGGRAPH conferences where he enthusiastically advocates for improving the growing printing community’s knowledge of 3D printing processes for better application of tools and the implementation and improvement of academic design curriculums at all scholastic levels. He is also the proud owner of several Formlabs printers and one of only a few customers who ever wore out a Form 1+ cleaning kit.

 

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Daniel de Leon

3D Artist & Owner, Lion Arts

Daniel Enrique De León is a passionate, inter-disciplinary creative, blending his affinity for insane-levels of detail, and a real-world bio/medical background with his first love for the arts in film as a 3D Artist, 3D Printing Specialist, Visual Storyteller, Creature/Character Designer, and up & coming Filmmaker (currently in preproduction on his first short film as Writer/Director, Storyboard Artist, & 3D Creature/Environment Artist, also utilizing 3D Printing for props to be featured in the film). With extensive experience in 3D Printing for stage/set & prop fabrication, as well as working in the Film VFX, Games (VR / AR), & medical industries both as artist and instructor since 2012, Daniel is always seeking to intertwine his interests in science, conservancy & compassion for wildlife, and meaningful breathtaking spectacle with his range of creative skills through a core belief: “The Arts are where culture is most formed and influenced.” where his passion meets purpose.

 

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Eddie Yang

Alliance Studio

Eddie Yang has been working in the film industry for over 25 years, creating characters for such films as: R.I.P.D, Iron man, Avengers, The Amazing Spiderman, and more. Eddie started his career as a sculptor/designer for Academy Award winning make-up effects artist Rick Baker in 1987. During that time, Eddie worked on dozens of projects including: Men in Black I & II, The Nutty Professor, The Grinch, Planet of the Apes, and Mighty Joe Young to name a few. After a 16 year career with Rick, Eddie pursued a career in digital effects, working on visual effects for films such as Sky Captain World of Tomorrow, Fantastic Four, and Eight Below. At the Stan Winston Studio in 2003, he had a hand in some of the decade's biggest movies, including: Avatar, Iron man, and Indiana Jones 4. Eddie started the Eddie Yang Studio in 2007 designing creatures, specialty costumes, and production art for several feature films including Dark Knight Rises, Man of Steel, and Robocop 2014. He teamed up with Steve Wang to create Alliance Studio in 2013 and was the production designer on the soon to be released feature film Outpost 37.

 

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Jenny Wu

LACI / Oyler Wu / Harvard

Jenny Wu is the founder and design director of LACE by Jenny Wu, one of the leading 3D printed jewelry brand specializing in 3D printing stainless steel and precious metal statement pieces. Since its launch in 2014, LACE has been widely featured in publications such as Forbes, Fast Company, Los Angeles Times, etc. Wu’s collection reflects her architectural aesthetic, marrying line-based geometry with intricate organic movement to create avant-garde designs with high level of digital refinement. Her work was recently acquired by the Los Angeles County Museum of Art in their permanent collection.

Wu is also the partner at the Los Angeles based, award winning architecture firm, Oyler Wu Collaborative, which she founded in 2004 with Dwayne Oyler. The firm is recognized for its experimentation in design, material research, and fabrication, and was the winner of 2013 Design Vanguard Award from Architectural Record. Wu received her Bachelor of Arts from Columbia University and Masters of Architecture from Harvard Graduate School of Design. She is a member of the design faculty at the Southern California Institute of Architecture and Harvard Graduate School of Design.

 

photo of Kay Yang

Kay Yang

Director of Advanced Prototyping Center, LACI

Currently, the Director of the Advanced Prototyping Center at the Los Angeles Cleantech Incubator, she helps startups build prototypes and walk through the product development cycle. She is a Mechanical Engineer and Inventor with versatile experience designing and developing small gadgets, toy robots and prototypes for start-ups and Fortune 500 companies in consumer products and biotechnology industries. In her free time she watches Netflix and hangs out with her dog Sputnik.

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