All Posts
Interview

Form 1 Artist Profile: Rafael Grassetti

Table of Contents

Rafael Grassetti has been around the digital sculpting world since the early days (2008 saw his first animated collaboration with Pixologic), and he truly amazed us — and a few thousand voters — with his incredible showing in the ZBrush Sculpt-Off at the 3D Printshow World Expo.

A versatile and prolific digital designer, Grassetti moves between 3D Studio Max, ZBrush, Photoshop, Maya, Marmoset, Xnormal, Keyshot, and plain old-fashioned clay. When we saw him in LA, he participated in Pixologic’s live sculpt-off — and took home the Form 1 we provided as a top prize.

Rafael Grassetti and his new Form 1 3D printer
Rafael’s first moment with a Form 1! Photo courtesy of ZBrush Sculpt-Off.

With a portfolio including character design for Bioware and SONY — if you’ve played Mass Effect, you’ve seen Grassetti’s work — Grassetti’s favorite aspect of 3D modeling (versus traditional sculpting) is the flexibility of the final product. Being able to try different poses, sizes, and anatomical configurations before locking the design into a physical object is “just amazing”, he says.

Rafael's Form 1 3D Printer
Form 1 in situ, with, as Rafael describes, “clay, tools, boxes of ink, airbrush, wires, and statues all over the place.”
écorché sculpt
A progress photo of Rafael’s in-development écorché sculpt.

Currently working on the production of a limited-edition 40cm écorché, Grassetti also has a new SONY game title in the works, as well as a frequently-updated and mindbending digital gallery. We can’t wait to see what happens next!